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Progress on 1.00 release

📅 2025-06-16  · ✍️ Bas v.d. Wiel  ·  🏷 announcement

The good news is that the codebase as built from the main branch is feature complete. It works, but I haven’t announced it as 1.00 yet because the project hosting infrastructure is not yet up to standards. Apparently not all URL’s in the example content are reachable for everyone and I have work to do on that. Work, the professional kind, is unfortunately getting in the way of this so a final 1.00 announcement will have to wait. You want to test? Read on!

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Contribution guidelines published

📅 2025-06-07  · ✍️ Bas v.d. Wiel  ·  🏷 announcement

So I started my new job at a large ISP this week. While irrelevant for the project itself, this does take quite a massive bite out of the time I have available to spend on DOSContainer. That’s why I finished up the repository service and contribution guidelines and am inviting others to chip in. While it’s annoying that work gets in the way of my hobbies, it’s not money that’s keeping me from DOSContainer so I’m not looking for donations. What I do need is code. So if you’re halfway decent at Rust, please have a look and help where you can!

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Code repository moved

📅 2025-06-01  · ✍️ Bas v.d. Wiel  ·  🏷 announcement

Short service announcement for today: the code repository for DOSContainer moved yet again. Since I’m not seeing any sort of uptake regarding collaboration and I’m still the only developer, I’m choosing to self-host my code. Can I do better than GitHub? Well, yes. I don’t want my code to be beholden to some cloud-behemoth. The code itself is as public as ever at its new address and you can even keep using your GitHub credentials to contribute.

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We have lift-off!

📅 2025-05-27  · ✍️ Bas v.d. Wiel  ·  🏷 announcement

DOSContainer generates bootable PC-DOS 1.00 disk images! So technically that means we have lift-off, and I’d be lying if I said I wasn’t happy about this milestone. However, and there’s always a “but”, we’re not there yet. In fact, I’ve been at this very spot before and even further along. I had bootable PC-DOS running a BASIC game from a generated image but I still started over. Why? Architecture! The code would absolutely not scale at all, and I’m running into similar questions again this time around. Allow me to elaborate, because things are not as dire as they sound.

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